This course is archived

Go here to see the updated course for the current academic year

COMPUTER GRAPHICS

Course Code: INFO 302 • Study year: III • Academic Year: 2021-2022
Domain: Computer Science • Field of study: Computer Science
Type of course: Compulsory
Language of instruction: Romanian
Erasmus Language of instruction: English
Name of lecturer: Ioan Emilian Ceuca
Seminar tutor: Ioan Emilian Ceuca
Form of education Full-time
Form of instruction: Class
Number of teaching hours per semester: 56
Number of teaching hours per week: 4
Semester: Autumn
Form of receiving a credit for a course: Grade
Number of ECTS credits allocated 6

Course aims:

• Definition, description and explanation of key concepts, theories, methods specific to the study of Geometrical Modelling And Computer Graphics;
Using concepts specific to the field in order to explain the fundamental algorithms, technics of image acquisition and processing
• Application of principles, basic rules for using equations and system to perform applications in Computer Graphics

Course Entry Requirements:

N/A

Course contents:

1. Introduction. General Terms and Concepts; 2. Modelling and representation. Using 3D graphics; 3. Programming languages and equipment tools. 3D object manipulation; 4. Spatial Transformations, plane coordinate systems and two spherical coordinates. 5. Highlights of Cartesian coordinates attached observer; 6. 2D Transformations;

Teaching methods:

Elicitation, Cooperative learning, Discussion and survey, Team-based learning, Active learning systems, Active listening.

Learning outcomes:

• Developing some understanding of the role of logic and discourse representation as a tool in describing and analysing algorithms and data processing for Geometrical Modelling And Computer Graphics ; • Having developed critical reading skills and ability to initiate own research.

Learning outcomes verification and assessment criteria:

Combined oral and written examination to verify the quality and correctness of information assimilated. (50%+50%).

Recommended reading:

John F. Hughes , By (author) Morgan S. McGuire , By (author) James Foley , By (author) David F. Sklar , By (author) Steven K. Feiner , By (author) Kurt Akeley , By (author) Andries Van Dam , By (author) James D. Foley, Computer Graphics : Principles and Practice, Pearson Education (US), New Jersey, United States, 2013, 1264.
Emilian CEUCA, Geometrical Modelling And Computer Graphics, course materials
-Open CV Library – public internet Library